are a lot more cars and different classes in real
life. And there are so many more senses to take
in – all the smells and the extra loud sounds of cars
going by. All of that stuff is overloading at first.”
An area that wasn’t overloading was not
only input from other racers, but also data
acquisition analysis. “I actually used data quite a
bit in iRacing,” Michael reveals. “It’s very similar
to the data you see in real life. In iRacing, they
have throttle and brake traces and speed – it’s
everything that you have in real life, if not more.”
Being a software developer, Michael was
comfortable knee deep in data both in sim racing
and in the real world, with many similarities
(ABOVE) Thanks to hisiRacing experience,Michael was alreadywell versed with racedata analysis.
being uncanny. “In iRacing they have a bigdatabase, so whatever your lap was you couldfind somebody about a second away fromyou and pick that lap and then compare it andfigure out where that guy was faster than you.
Generally, if you played around and looked ata couple different laps, you’d find one whereyou’d lose a second in just two corners to theother guy and then you can dig into the details.
“Once I went racing in real life, it did helpto have another person look at the data,but it was also helpful of them letting meuse their data from their car so that I wasable to learn what I was doing different.”